![]() It feels like the most solid translation of the classic gameplay since Sonic Adventure, if not slightly better, what with all the polish. Sonic steers very well at about all speeds, rolling feels ultra satisfying, the jump / homing attack is sublime when timed properly, air control feels just floaty enough and very maneuverable. ![]() Out of any 3D Sonic engine to exist on the internet, this is the one that I think really shows how the classic mechanics could work in a 3D space more than any other. You're showing Sega the way to do anything. It doesn't feel like there's enough to do and yet the map is huge, you know?īut whatever. It sure is fun for all of this critique I'm putting out though. However, the level is lacking in good landmarks here. I did have fun here and the level's best offerings were in finding the secrets much like Paradise Final Mix. Landmark level design is a good way to make sure your level feels good to progress through. GHP is feeling a lot more focused now that we see this. It's just a little flat in places I expect to have more to do.Īnd it's interesting to get into the level design aspect of these. The level itself? Serviceable and certainly fun when you really get into it. Every Badnik has its own reactions and sound effects and the variety of things to see go on here is nothing short of dazzling for a game that isn't as demanding as a UDK game. The personality is something that caught me immediately. I feel like there could have been more hills and elevated area and fewer pits where you had to go look for some platforms and springs to climb back up. Oh it's fun to control but I did expect this to have a little more going on in it which wasn't something I was having a problem with in Green Hill Paradise. The level design is really tantalizing and open but at the same time so much of it is a flat plane with a ton of plateaus of slopes and loop de loops to balance on. Sonic at any speed is smooth and fun to control but maybe a little bit slippery in spots depending on if you're landing on platforms that are far away. Very smooth animation and game flow were a wonder to behold. The momentum and physics aren't tied down to computer performance and even on non gaming PCs, this runs decently. Continued abuse of our services will cause your IP address to be blocked indefinitely.We got two great 3D Sonic fan games with physics and momentum in mind? Oh come on, now you're just spoiling me. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content. ![]() Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
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